![]() You should shoot drones and RC cars down as soon as the enemy soldier pops them up. The few exceptions to this rule are the exploding drones of Black Tusk faction, RC cars of True Sons and weak spots on heavily armoured enemies. It's pretty obvious that you should always go for headshots, whenever it's possible. This talent will make you into a super tank since you will be regenerating five per cent armour each time you land a headshot. The common talent should be Hard Hitting for more Damage to Elites and the active one should be Entrench. Kneepads are D&H with Critical Hit Chance roll on the red attribute slot. Active talents are useless with this build. ![]() Weapon Damage or Critical Hit Chance on the red attribute slot. The rest of active talents are useless.Īiraldi Holdings will be the brand of your backpack, with the Demeter Quick Stash variation since this is the only one that can roll a common talent, which should be, once again Hard Hitting. Bloodlust is especially good if you have M700 in one slot and Nemesis in the other. In case the holster rolls an active talent, go for Bloodlust or Reassigned. The red attribute slot should be occupied by Critical Hit Chance. Common offensive talent will need to be either Hard Hitting or Precise. The holster will be D&H brand and specifically the "Morar" Holster System variation since "Awe" variations don't roll with talents. You should prioritise Marksman Rifle Damage or Critical Hit Chance on the red attribute. In case you get the Persephone variation, the gloves will have a common talent so go for either Hard Hitting (DtE) or Precise (Headshot Damage). If you get Heracles gloves, go for the Opportunistic active talent to get a damage boost upon wrecking a weak point. If you get a Gila Guard chest with a common talent though, you can just add another Hard Hitting for more damage to Elites. Gila Guard is optimal here since it can roll Unstoppable Force active talent along with an offensive attribute slot which should be reserved to Headshot Damage. Just make sure there is a red slot as well as the common offensive talent Hard Hitting that will grant flat 15 per cent increase in damage to Elite enemies.Ĭhest piece will be the only one not belonging to D&H or Airaldi. If a yellow attribute happens to be on the mask as well, it doesn't matter whether it's Skill Power or cooldown reduction. If that is not an option either, get Critical Hit Chance on it. If you can't get a DtE roll, try recalibrating it from another mask. The only thing to keep in mind about the latter two is that you should have at least seven defensive (blue) mods and attributes combined at the end due to the chest piece talent requirement.ĭ&H mask is the way to go with a Damage to Elites roll, get is as high as possible. Also the general rule in the build will be to focus on offensive attributes and gear mods since defensive and utility ones are appreciated but not nearly as crucial. ![]() You may be thinking three piece Airaldi Holdings is optimal and it usually is but this build will offer a little advantage to Douglas & Harding since that will be the set you will complete and use only two Airaldi pieces. If you are not using an Exotic in any other weapon slot, get Liberty since it will reload 20 of M700 "magazine" whenever you destroy a weak point or an armour piece. M1911 variations are my personal favourite sidearms in the game but it is not essential to have one. ![]() It can be used as an alternative to getting two bullets in, instead of manually loading them and then cancelling the animation. You won't be using it with this build, but the Holstered talent provides 25 per cent of your M700 "magazine" each time you roll. The second primary weapon should be Sweet Dreams Exotic shotgun. Use Stability or Accuracy mods if you are having trouble landing headshots but never ever change the Digital Scope. Modifications should all prioritise Headshot Damage, then Damage to Elites and finally Critical Hit Chance. It is also advised to switch to this talent as soon as you get six or more red mods and attributes in total as Optimist will no longer work. If you don't like all the additional work you need to do with Optimist, you can always get M700 with Ranger talent, which will make you do more damage the further you are from the target. Model 700 reloads one bullet at a time which will allow you to chamber one or two bullets, interrupt further reloading by tapping the melee key and then you can fire your weapon and maximise the damage bonus from Optimist. The active talent on this weapon should be Optimist if you have five or less red mods, which will likely be the case until you can get the perfect gear rolls mentioned further down in this guide. Your first primary weapon will be Model 700 since it is the best marksman rifle around, plain and simple.
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